# Forever Hungry

# Forever Hungry

Made in 554 chars of Pico-8 for TweetTweetJam 6.

Cute little guy must keep eating to grow or it'll just shrink back to a young larvae. Luckily those delicious redish things can help you grow up to impressive length. Since the game starts slowing down at 700, let's consider this score a winning condition!

### Controls

Press any key or any button to alternate snake angle: turn left -> turn right -> turn left...

This game should run at 60 fps, in case you meet any problem playing the web version you can download a stand-alone version below. Or if you have Pico-8, just copy & paste the complete code here to get the whole game:

function _update60() if(f<2)f=rnd(96)+16g=rnd(96)+16 x+=cos(a)y+=sin(a)x%=128y%=128add(t,{x=x,y=y})cls(13) while(#t>l-8)del(t,t[1]) for v=0,1do b=v*3c(f,g+3-b,3,5+b)c(f,g-1,1,9)for u=1,#t do r=min(4,u/12)w=t[u].x z=t[u].y+3-b ovalfill(w-r,z-r,w+r,z+r,({-5,-3,-1,4})[u\9%4+1]*v+5) end u=t[#t]for n=-.2,.3,.4do c(w+cos(a+n)*r,z+sin(a+n)*r,1,v*5+5)end if(v>0and sqrt((u.x-f)^2+(u.y-g)^2)<r+3)print("\as5x5c2egc3")l+=9f=0 h=max(h,l)\1 ?l\1,50,8-b,v*2+5 ?"\^w\^t"..h end if(btnp()>0)s=-s a+=s/l l=max(40,l-.03)end c=circfill srand()f=1x=64y=70a=0s=1t={}l=9h=l

Status | Released |

Platforms | Windows, macOS, Linux, HTML5 |

Rating | Rated 4.5 out of 5 stars (4 total ratings) |

Author | ElGregos |

Genre | Survival |

Made with | PICO-8 |

Tags | 8-Bit, one-button, PICO-8 |

Average session | A few minutes |

Inputs | Keyboard, Gamepad (any), Joystick |

Accessibility | One button, Textless |

## Download

Download NowName your own price

Click download now to get access to the following files:

**Forever Hungry (Windows)**1 MB

**Forever Hungry (OSX)**3 MB

**Forever Hungry (Linux)**684 kB

**Forever Hungry (Raspberry Pi)**1 MB

## Comments

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Thank you for posting the code. I dont understand a word of it yet as i havent got pico8 yet but thank you nonetheless.

Very cool spin (no pun intended) on Snake, and nice graphics for a Tweetcart! The drop shadows and shading really help a lot. I wonder if you could explain the controls a bit more though, as even after playing it I'm not totally sure how they work o_O.

Done ;) (I hope)

good game :)